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| | NormalMapLighting () |
| | Class default constructor. More...
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| virtual void | copyFrom (const SubRenderState &rhs) |
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| const SamplerPtr & | getNormalMapSampler () const |
| | return the normal map sampler More...
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| NormalMapSpace | getNormalMapSpace () const |
| | Return the normal map space. More...
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| const String & | getNormalMapTextureName () const |
| | Return the normal map texture name. More...
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| unsigned int | getTexCoordIndex () const |
| | Return the index of the input vertex shader texture coordinate set. More...
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| virtual const String & | getType () const |
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| virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
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| void | setNormalMapAnisotropy (unsigned int anisotropy) |
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| void | setNormalMapFiltering (const FilterOptions minFilter, const FilterOptions magFilter, const FilterOptions mipFilter) |
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| void | setNormalMapMipBias (Real mipBias) |
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| void | setNormalMapSampler (const SamplerPtr &sampler) |
| | set the normal map sampler More...
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| void | setNormalMapSpace (NormalMapSpace normalMapSpace) |
| | Set the normal map space. More...
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| void | setNormalMapTextureName (const String &textureName) |
| | Set the normal map texture name. More...
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| bool | setParameter (const String &name, const String &value) override |
| | generic set method for parameters that connot be derived in preAddToRenderState More...
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| void | setTexCoordIndex (unsigned int index) |
| | Set the index of the input vertex shader texture coordinate set. More...
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| virtual void | updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
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| virtual const String & | getType () const |
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| | FFPLighting () |
| | Class default constructor. More...
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| virtual void | copyFrom (const SubRenderState &rhs) |
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| virtual int | getExecutionOrder () const |
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| bool | getSpecularEnable () const |
| | Get the specular component state. More...
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| virtual const String & | getType () const |
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| virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
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| void | setNormaliseEnabled (bool enable) |
| | normalise the blinn-phong reflection model to make it energy conserving More...
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| bool | setParameter (const String &name, const String &value) override |
| | generic set method for parameters that connot be derived in preAddToRenderState More...
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| virtual void | updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
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| | SubRenderState () |
| | Class default constructor. More...
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| virtual | ~SubRenderState () |
| | Class destructor. More...
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| virtual void | copyFrom (const SubRenderState &rhs)=0 |
| | Copy details from a given sub render state to this one. More...
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| virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
| | Create sub programs that represents this sub render state as part of a program set. More...
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| SubRenderStateAccessorPtr | getAccessor () |
| | Return the accessor object to this sub render state. More...
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| SubRenderStateAccessorPtr | getAccessor () const |
| | Return the accessor object to this sub render state. More...
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| virtual int | getExecutionOrder () const =0 |
| | Get the execution order of this sub render state. More...
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| virtual const String & | getType () const =0 |
| | Get the type of this sub render state. More...
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| SubRenderState & | operator= (const SubRenderState &rhs) |
| | Operator = declaration. More...
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| virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
| | Called before adding this sub render state to the given render state. More...
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| virtual bool | setParameter (const String &name, const String &value) |
| | generic set method for parameters that connot be derived in preAddToRenderState More...
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| virtual void | updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
| | Update GPU programs parameters before a rendering operation occurs. More...
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Normal Map Lighting extension sub render state implementation.
Derives from SubRenderState class.