|
Mir
|
#include <demo_renderer.h>

Public Member Functions | |
| DemoRenderer (geometry::Rectangle const &display_area) | |
| ~DemoRenderer () | |
| void | begin () const override |
| void | tessellate (std::vector< Primitive > &primitives, graphics::Renderable const &renderable, geometry::Size const &buf_size) const override |
| tessellate defines the list of triangles that will be used to render the surface. More... | |
| void | tessellate_shadow (std::vector< Primitive > &primitives, graphics::Renderable const &renderable, float radius) const |
| void | tessellate_frame (std::vector< Primitive > &primitives, graphics::Renderable const &renderable, float titlebar_height) const |
Public Member Functions inherited from mir::compositor::GLRenderer | |
| GLRenderer (geometry::Rectangle const &display_area) | |
| virtual | ~GLRenderer () noexcept |
| void | set_viewport (geometry::Rectangle const &rect) override |
| void | set_rotation (float degrees) override |
| void | begin () const override |
| void | render (graphics::Renderable const &renderable, graphics::Buffer &buffer) const override |
| void | end () const override |
| void | suspend () override |
| virtual GLuint | load_texture (graphics::Renderable const &renderable, graphics::Buffer &buffer) const |
| Load the texture for a surface any which way you like. More... | |
Public Member Functions inherited from mir::compositor::Renderer | |
| virtual | ~Renderer ()=default |
Additional Inherited Members | |
Protected Member Functions inherited from mir::compositor::Renderer | |
| Renderer ()=default | |
| Renderer (const Renderer &)=delete | |
| Renderer & | operator= (const Renderer &)=delete |
| DemoRenderer::DemoRenderer | ( | geometry::Rectangle const & | display_area | ) |
| DemoRenderer::~DemoRenderer | ( | ) |
|
overridevirtual |
Implements mir::compositor::Renderer.
|
overridevirtual |
tessellate defines the list of triangles that will be used to render the surface.
By default it just returns 4 vertices for a rectangle. However you can override its behaviour to tessellate more finely and deform freely for effects like wobbly windows.
| [in,out] | primitives | The list of rendering primitives to be grown and/or modified. |
| [in] | renderable | The renderable surface being tessellated. |
| [in] | buf_size | The dimensions of the buffer being rendered, which can be particularly useful in calculating texcoords for a surface being actively resized (as the buf_size doesn't yet match renderable.size()). |
Reimplemented from mir::compositor::GLRenderer.
| void DemoRenderer::tessellate_frame | ( | std::vector< Primitive > & | primitives, |
| graphics::Renderable const & | renderable, | ||
| float | titlebar_height | ||
| ) | const |
| void DemoRenderer::tessellate_shadow | ( | std::vector< Primitive > & | primitives, |
| graphics::Renderable const & | renderable, | ||
| float | radius | ||
| ) | const |
Copyright © 2012,2013 Canonical Ltd.
Generated on Fri Apr 11 21:14:53 UTC 2014