#include <BALL/STRUCTURE/triangulatedSAS.h>
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| | TriangulatedSAS () |
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| | TriangulatedSAS (const TriangulatedSAS &surface, bool=true) |
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| | TriangulatedSAS (SolventAccessibleSurface *sas, const double &density) |
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| virtual | ~TriangulatedSAS () |
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| void | set (const TriangulatedSAS &surface, bool=true) |
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| TriangulatedSAS & | operator= (const TriangulatedSAS &surface) |
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| | TriangulatedSurface () |
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| | TriangulatedSurface (const TriangulatedSurface &surface, bool=true) |
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| virtual | ~TriangulatedSurface () |
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| void | clear () |
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| void | set (const TriangulatedSurface &surface, bool=true) |
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| TriangulatedSurface & | operator= (const TriangulatedSurface &surface) |
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| void | insert (TrianglePoint *point) |
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| void | insert (TriangleEdge *edge) |
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| void | insert (Triangle *triangle) |
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| Size | getNumberOfPoints () const |
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| Size | getNumberOfEdges () const |
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| Size | getNumberOfTriangles () const |
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| void | remove (TrianglePoint *point, bool deep=true) |
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| void | remove (PointIterator p, bool deep=true) |
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| void | remove (TriangleEdge *edge, bool deep=true) |
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| void | remove (EdgeIterator e, bool deep=true) |
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| void | remove (Triangle *triangle, bool deep=true) |
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| void | remove (TriangleIterator t, bool deep=true) |
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| void | exportSurface (Surface &surface) |
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| TriangulatedSurface & | operator+= (const TriangulatedSurface &surface) |
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| void | join (TriangulatedSurface &source) |
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| void | shift (const TVector3< double > &c) |
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| void | blowUp (const double &r) |
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| void | setIndices () |
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| void | setDensity (const double &density) |
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| double | getDensity () const |
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| void | cut (const TPlane3< double > &plane, const double &fuzzy=0) |
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| void | shrink () |
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| void | deleteIsolatedEdges () |
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| void | deleteIsolatedPoints () |
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| void | getBorder (std::list< TriangleEdge * > &border) |
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| PointIterator | beginPoint () |
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| ConstPointIterator | beginPoint () const |
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| PointIterator | endPoint () |
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| ConstPointIterator | endPoint () const |
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| EdgeIterator | beginEdge () |
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| ConstEdgeIterator | beginEdge () const |
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| EdgeIterator | endEdge () |
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| ConstEdgeIterator | endEdge () const |
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| TriangleIterator | beginTriangle () |
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| ConstTriangleIterator | beginTriangle () const |
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| TriangleIterator | endTriangle () |
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| ConstTriangleIterator | endTriangle () const |
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Generic TriangulatedSAS Class. <>
Definition at line 62 of file triangulatedSAS.h.
◆ TriangulatedSAS() [1/3]
| BALL::TriangulatedSAS::TriangulatedSAS |
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◆ TriangulatedSAS() [2/3]
Copy constructor. Create a new TriangulatedSAS object from another.
- Parameters
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| surface | the TriangulatedSAS object to be copied |
| bool | ignored - just for interface consistency |
◆ TriangulatedSAS() [3/3]
Detailed constructor. Create a new empty TriangulatedSAS object and set its SAS.
- Parameters
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| sas | a pointer to the corresponding SAS |
| density | the density to use by triangulation |
◆ ~TriangulatedSAS()
| virtual BALL::TriangulatedSAS::~TriangulatedSAS |
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◆ compute()
| void BALL::TriangulatedSAS::compute |
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Compute the solvent-accessible surface
◆ getDensity()
| double BALL::TriangulatedSAS::getDensity |
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Get the density used by triangulation.
◆ operator=()
◆ set()
◆ setDensity()
| void BALL::TriangulatedSAS::setDensity |
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const double & |
density | ) |
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Set the density used by triangulation.
◆ SASTriangulator
◆ density_
| double BALL::TriangulatedSAS::density_ |
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protected |
◆ sas_