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Colobot
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Tier 2 of base object tree (textures) More...
#include <src/graphics/engine/engine.h>
Public Member Functions | |
| EngineBaseObjTexTier (const std::string &tex1Name="", const std::string &tex2Name="") | |
Public Attributes | |
| std::string | tex1Name |
| Texture | tex1 |
| std::string | tex2Name |
| Texture | tex2 |
| std::vector< EngineBaseObjDataTier > | next |
Tier 2 of base object tree (textures)