◆ projectionMatrix
| GLint Gfx::UniformLocations::projectionMatrix = -1 |
◆ viewMatrix
| GLint Gfx::UniformLocations::viewMatrix = -1 |
◆ modelMatrix
| GLint Gfx::UniformLocations::modelMatrix = -1 |
◆ shadowMatrix
| GLint Gfx::UniformLocations::shadowMatrix = -1 |
◆ normalMatrix
| GLint Gfx::UniformLocations::normalMatrix = -1 |
◆ cameraPosition
| GLint Gfx::UniformLocations::cameraPosition = -1 |
◆ primaryTexture
| GLint Gfx::UniformLocations::primaryTexture = -1 |
◆ secondaryTexture
| GLint Gfx::UniformLocations::secondaryTexture = -1 |
Secondary texture sampler.
◆ shadowTexture
| GLint Gfx::UniformLocations::shadowTexture = -1 |
◆ textureEnabled
| GLint Gfx::UniformLocations::textureEnabled[3] = {} |
◆ alphaTestEnabled
| GLint Gfx::UniformLocations::alphaTestEnabled = -1 |
◆ alphaReference
| GLint Gfx::UniformLocations::alphaReference = -1 |
Alpha test reference value.
◆ fogEnabled
| GLint Gfx::UniformLocations::fogEnabled = -1 |
◆ fogRange
| GLint Gfx::UniformLocations::fogRange = -1 |
◆ fogColor
| GLint Gfx::UniformLocations::fogColor = -1 |
◆ shadowColor
| GLint Gfx::UniformLocations::shadowColor = -1 |
◆ shadowTexelSize
| GLint Gfx::UniformLocations::shadowTexelSize = -1 |
◆ ambientColor
| GLint Gfx::UniformLocations::ambientColor = -1 |
◆ diffuseColor
| GLint Gfx::UniformLocations::diffuseColor = -1 |
◆ specularColor
| GLint Gfx::UniformLocations::specularColor = -1 |
The documentation for this struct was generated from the following file:
- src/graphics/opengl/glutil.h