Image¶
Overview¶
BaseImage.copy |
Copy this object into a new object of the same type. |
BaseImage.glyph |
The image’s parent BaseGlyph. |
BaseImage.layer |
The image’s parent BaseLayer. |
BaseImage.font |
The image’s parent BaseFont. |
BaseImage.data |
The image’s raw byte data. |
BaseImage.color |
The image’s color. |
BaseImage.transformation |
The image’s Transformation Matrix. |
BaseImage.offset |
The image’s offset. |
BaseImage.scale |
The image’s scale. |
BaseImage.transformBy |
Transform the object. |
BaseImage.moveBy |
Move the object. |
BaseImage.scaleBy |
Scale the object. |
BaseImage.rotateBy |
Rotate the object. |
BaseImage.skewBy |
Skew the object. |
BaseImage.round |
Round offset coordinates. |
BaseImage.naked |
Return the environment’s native object that has been wrapped by this object. |
BaseImage.changed |
Tell the environment that something has changed in the object. |
Reference¶
Copy¶
-
BaseImage.copy()¶ Copy this object into a new object of the same type. The returned object will not have a parent object.
Parents¶
Attributes¶
-
BaseImage.data¶ The image’s raw byte data. The possible formats are defined by each environment.
-
BaseImage.color¶ The image’s color. This will be a Color or
None.>>> image.color None >>> image.color = (1, 0, 0, 0.5)
-
BaseImage.transformation¶ The image’s Transformation Matrix. This defines the image’s position, scale, and rotation.
>>> image.transformation (1, 0, 0, 1, 0, 0) >>> image.transformation = (2, 0, 0, 2, 100, -50)
-
BaseImage.offset¶ The image’s offset. This is a shortcut to the offset values in
transformation. This must be an iterable containing two Integer/Float values defining the x and y values to offset the image by.>>> image.offset (0, 0) >>> image.offset = (100, -50)
-
BaseImage.scale¶ The image’s scale. This is a shortcut to the scale values in
transformation. This must be an iterable containing two Integer/Float values defining the x and y values to scale the image by.>>> image.scale (1, 1) >>> image.scale = (2, 2)
Transformations¶
-
BaseImage.transformBy(matrix, origin=None)¶ Transform the object.
>>> obj.transformBy((0.5, 0, 0, 2.0, 10, 0)) >>> obj.transformBy((0.5, 0, 0, 2.0, 10, 0), origin=(500, 500))
matrix must be a Transformation Matrix. origin defines the point at with the transformation should originate. It must be a Coordinate or
None. The default is(0, 0).
-
BaseImage.moveBy(value)¶ Move the object.
>>> obj.transformBy((10, 0))
value must be an iterable containing two Integer/Float values defining the x and y values to move the object by.
-
BaseImage.scaleBy(value, origin=None)¶ Scale the object.
>>> obj.transformBy(2.0) >>> obj.transformBy((0.5, 2.0), origin=(500, 500))
value must be an iterable containing two Integer/Float values defining the x and y values to scale the object by. origin defines the point at with the scale should originate. It must be a Coordinate or
None. The default is(0, 0).
-
BaseImage.rotateBy(value, origin=None)¶ Rotate the object.
>>> obj.transformBy(45) >>> obj.transformBy(45, origin=(500, 500))
value must be a Integer/Float values defining the angle to rotate the object by. origin defines the point at with the rotation should originate. It must be a Coordinate or
None. The default is(0, 0).
-
BaseImage.skewBy(value, origin=None)¶ Skew the object.
>>> obj.skewBy(11) >>> obj.skewBy((25, 10), origin=(500, 500))
value must be rone of the following:
- single Integer/Float indicating the value to skew the x direction by.
- iterable cointaining type Integer/Float defining the values to skew the x and y directions by.
origin defines the point at with the skew should originate. It must be a Coordinate or
None. The default is(0, 0).
Environment¶
-
BaseImage.naked()¶ Return the environment’s native object that has been wrapped by this object.
>>> loweLevelObj = obj.naked()
-
BaseImage.changed(*args, **kwargs)¶ Tell the environment that something has changed in the object. The behavior of this method will vary from environment to environment.
>>> obj.changed()