| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
Game.LambdaHack.Common.Types
Description
Abstract identifiers for the main types in the engine. This is imported by modules that don't need to know the internal structure of the types. As a side effect, this prevents mutual dependencies among modules.
Documentation
A unique identifier of an item in the dungeon.
Instances
| Enum ItemId Source # | |
Defined in Game.LambdaHack.Common.Types Methods succ :: ItemId -> ItemId Source # pred :: ItemId -> ItemId Source # toEnum :: Int -> ItemId Source # fromEnum :: ItemId -> Int Source # enumFrom :: ItemId -> [ItemId] Source # enumFromThen :: ItemId -> ItemId -> [ItemId] Source # enumFromTo :: ItemId -> ItemId -> [ItemId] Source # enumFromThenTo :: ItemId -> ItemId -> ItemId -> [ItemId] Source # | |
| Eq ItemId Source # | |
| Ord ItemId Source # | |
| Show ItemId Source # | |
| Binary ItemId Source # | |
A unique identifier of a faction in a game.
Instances
| Enum FactionId Source # | |
Defined in Game.LambdaHack.Common.Types Methods succ :: FactionId -> FactionId Source # pred :: FactionId -> FactionId Source # toEnum :: Int -> FactionId Source # fromEnum :: FactionId -> Int Source # enumFrom :: FactionId -> [FactionId] Source # enumFromThen :: FactionId -> FactionId -> [FactionId] Source # enumFromTo :: FactionId -> FactionId -> [FactionId] Source # enumFromThenTo :: FactionId -> FactionId -> FactionId -> [FactionId] Source # | |
| Eq FactionId Source # | |
| Ord FactionId Source # | |
Defined in Game.LambdaHack.Common.Types | |
| Show FactionId Source # | |
| Binary FactionId Source # | |
| Hashable FactionId Source # | |
Abstract level identifiers.
Instances
| Enum LevelId Source # | |
Defined in Game.LambdaHack.Common.Types Methods succ :: LevelId -> LevelId Source # pred :: LevelId -> LevelId Source # toEnum :: Int -> LevelId Source # fromEnum :: LevelId -> Int Source # enumFrom :: LevelId -> [LevelId] Source # enumFromThen :: LevelId -> LevelId -> [LevelId] Source # enumFromTo :: LevelId -> LevelId -> [LevelId] Source # enumFromThenTo :: LevelId -> LevelId -> LevelId -> [LevelId] Source # | |
| Eq LevelId Source # | |
| Ord LevelId Source # | |
Defined in Game.LambdaHack.Common.Types | |
| Show LevelId Source # | |
| Binary LevelId Source # | |
| Hashable LevelId Source # | |
A unique identifier of an actor in the dungeon.
Instances
| Enum ActorId Source # | |
Defined in Game.LambdaHack.Common.Types Methods succ :: ActorId -> ActorId Source # pred :: ActorId -> ActorId Source # toEnum :: Int -> ActorId Source # fromEnum :: ActorId -> Int Source # enumFrom :: ActorId -> [ActorId] Source # enumFromThen :: ActorId -> ActorId -> [ActorId] Source # enumFromTo :: ActorId -> ActorId -> [ActorId] Source # enumFromThenTo :: ActorId -> ActorId -> ActorId -> [ActorId] Source # | |
| Eq ActorId Source # | |
| Ord ActorId Source # | |
Defined in Game.LambdaHack.Common.Types | |
| Show ActorId Source # | |
| Binary ActorId Source # | |
Item container type.
Constructors
| CFloor LevelId Point | |
| CEmbed LevelId Point | |
| CActor ActorId CStore | |
| CTrunk FactionId LevelId Point | for bootstrapping actor bodies |
Instances
ppContainer :: Container -> Text Source #