5#ifndef __E_CULLING_TYPES_H_INCLUDED__
6#define __E_CULLING_TYPES_H_INCLUDED__
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
E_CULLING_TYPE
An enumeration for all types of automatic culling for built-in scene nodes.
const c8 *const AutomaticCullingNames[]
Names for culling type.
Everything in the Irrlicht Engine can be found in this namespace.
char c8
8 bit character variable.