Irrlicht 3D Engine
Loading...
Searching...
No Matches
IBillboardSceneNode.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
6#define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
7
8#include "ISceneNode.h"
9
10namespace irr
11{
12namespace scene
13{
14
16
21{
22public:
23
26 const core::vector3df& position = core::vector3df(0,0,0))
27 : ISceneNode(parent, mgr, id, position) {}
28
30 virtual void setSize(const core::dimension2d<f32>& size) = 0;
31
33
37 virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) = 0;
38
40
44 virtual const core::dimension2d<f32>& getSize() const = 0;
45
47
51 virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const =0;
52
54
55 virtual void setColor(const video::SColor& overallColor) = 0;
56
58
60 virtual void setColor(const video::SColor& topColor,
61 const video::SColor& bottomColor) = 0;
62
64
66 virtual void getColor(video::SColor& topColor,
67 video::SColor& bottomColor) const = 0;
68};
69
70} // end namespace scene
71} // end namespace irr
72
73
74#endif
75
Specifies a 2 dimensional size.
Definition dimension2d.h:21
virtual void getColor(video::SColor &topColor, video::SColor &bottomColor) const =0
Gets the color of the top and bottom vertices of the billboard.
virtual void setColor(const video::SColor &topColor, const video::SColor &bottomColor)=0
Set the color of the top and bottom vertices of the billboard.
virtual const core::dimension2d< f32 > & getSize() const =0
Returns the size of the billboard.
IBillboardSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0))
Constructor.
virtual void getSize(f32 &height, f32 &bottomEdgeWidth, f32 &topEdgeWidth) const =0
Gets the size of the the billboard and handles independent top and bottom edge widths correctly.
virtual void setColor(const video::SColor &overallColor)=0
Set the color of all vertices of the billboard.
virtual void setSize(const core::dimension2d< f32 > &size)=0
Sets the size of the billboard, making it rectangular.
virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth)=0
Sets the size of the billboard with independent widths of the bottom and top edges.
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))
Constructor.
Definition ISceneNode.h:45
Class representing a 32 bit ARGB color.
Definition SColor.h:202
vector3d< f32 > vector3df
Typedef for a f32 3d vector.
Definition vector3d.h:445
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
float f32
32 bit floating point variable.
Definition irrTypes.h:104
signed int s32
32 bit signed variable.
Definition irrTypes.h:66