5#ifndef __I_GUI_FILE_OPEN_DIALOG_H_INCLUDED__
6#define __I_GUI_FILE_OPEN_DIALOG_H_INCLUDED__
IGUIElement(EGUI_ELEMENT_TYPE type, IGUIEnvironment *environment, IGUIElement *parent, s32 id, const core::rect< s32 > &rectangle)
Constructor.
GUI Environment. Used as factory and manager of all other GUI elements.
virtual const wchar_t * getFileName() const =0
Returns the filename of the selected file. Returns NULL, if no file was selected.
virtual const io::path & getDirectoryName()=0
Returns the directory of the selected file. Returns NULL, if no directory was selected.
IGUIFileOpenDialog(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
constructor
The gui namespace contains useful classes for easy creation of a graphical user interface.
@ EGUIET_FILE_OPEN_DIALOG
A file open dialog (IGUIFileOpenDialog).
core::string< fschar_t > path
Type used for all file system related strings.
Everything in the Irrlicht Engine can be found in this namespace.
signed int s32
32 bit signed variable.