5#ifndef __I_GUI_MESH_VIEWER_H_INCLUDED__
6#define __I_GUI_MESH_VIEWER_H_INCLUDED__
IGUIElement(EGUI_ELEMENT_TYPE type, IGUIEnvironment *environment, IGUIElement *parent, s32 id, const core::rect< s32 > &rectangle)
Constructor.
GUI Environment. Used as factory and manager of all other GUI elements.
virtual const video::SMaterial & getMaterial() const =0
Gets the material.
virtual void setMesh(scene::IAnimatedMesh *mesh)=0
Sets the mesh to be shown.
IGUIMeshViewer(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
constructor
virtual scene::IAnimatedMesh * getMesh() const =0
Gets the displayed mesh.
virtual void setMaterial(const video::SMaterial &material)=0
Sets the material.
Interface for an animated mesh.
Struct for holding parameters for a material renderer.
The gui namespace contains useful classes for easy creation of a graphical user interface.
@ EGUIET_MESH_VIEWER
A mesh viewer (IGUIMeshViewer).
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done ...
Everything in the Irrlicht Engine can be found in this namespace.
signed int s32
32 bit signed variable.