5#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
6#define __IRR_I_MESH_WRITER_H_INCLUDED__
IReferenceCounted()
Constructor.
Interface providing write access to a file.
Class which holds the geometry of an object.
Interface for writing meshes.
virtual bool writeMesh(io::IWriteFile *file, scene::IMesh *mesh, s32 flags=EMWF_NONE)=0
Write a static mesh.
virtual ~IMeshWriter()
Destructor.
virtual EMESH_WRITER_TYPE getType() const =0
Get the type of the mesh writer.
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archive...
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
EMESH_WRITER_TYPE
An enumeration for all supported types of built-in mesh writers.
@ EMWF_NONE
no writer flags
Everything in the Irrlicht Engine can be found in this namespace.
signed int s32
32 bit signed variable.