5#ifndef __I_SCENE_NODE_ANIMATOR_H_INCLUDED__
6#define __I_SCENE_NODE_ANIMATOR_H_INCLUDED__
Interface of an object which can receive events.
An object which is able to serialize and deserialize its attributes into an attributes object.
Provides a generic interface for attributes and their values and the possiblity to serialize them.
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
Animates a scene node. Can animate position, rotation, material, and so on.
virtual ISceneNodeAnimator * createClone(ISceneNode *node, ISceneManager *newManager=0)=0
Creates a clone of this animator.
virtual bool isEventReceiverEnabled() const
Returns true if this animator receives events.
virtual bool hasFinished(void) const
Returns if the animator has finished.
virtual ESCENE_NODE_ANIMATOR_TYPE getType() const
Returns type of the scene node animator.
virtual void animateNode(ISceneNode *node, u32 timeMs)=0
Animates a scene node.
virtual bool OnEvent(const SEvent &event)
Event receiver, override this function for camera controlling animators.
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archive...
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
ESCENE_NODE_ANIMATOR_TYPE
An enumeration for all types of built-in scene node animators.
@ ESNAT_UNKNOWN
Unknown scene node animator.
Everything in the Irrlicht Engine can be found in this namespace.
unsigned int u32
32 bit unsigned variable.
SEvents hold information about an event. See irr::IEventReceiver for details on event handling.