5#ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
6#define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
Class which holds the geometry of an object.
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))
Constructor.
virtual void updateShadowVolumes()=0
Updates the shadow volumes for current light positions.
virtual void setShadowMesh(const IMesh *mesh)=0
Sets the mesh from which the shadow volume should be generated.
IShadowVolumeSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id)
constructor
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Everything in the Irrlicht Engine can be found in this namespace.
signed int s32
32 bit signed variable.