Irrlicht 3D Engine
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IShadowVolumeSceneNode.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
6#define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
7
8#include "ISceneNode.h"
9
10namespace irr
11{
12namespace scene
13{
14 class IMesh;
15
18 {
19 public:
20
23 : ISceneNode(parent, mgr, id) {}
24
26
28 virtual void setShadowMesh(const IMesh* mesh) = 0;
29
31 virtual void updateShadowVolumes() = 0;
32 };
33
34} // end namespace scene
35} // end namespace irr
36
37#endif
38
Class which holds the geometry of an object.
Definition IMesh.h:24
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))
Constructor.
Definition ISceneNode.h:45
virtual void updateShadowVolumes()=0
Updates the shadow volumes for current light positions.
virtual void setShadowMesh(const IMesh *mesh)=0
Sets the mesh from which the shadow volume should be generated.
IShadowVolumeSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id)
constructor
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
signed int s32
32 bit signed variable.
Definition irrTypes.h:66