Irrlicht 3D Engine
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SExposedVideoData.h
Go to the documentation of this file.
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
6#define __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
7
8// forward declarations for internal pointers
9struct IDirect3D9;
10struct IDirect3DDevice9;
11struct IDirect3D8;
12struct IDirect3DDevice8;
13
14namespace irr
15{
16namespace video
17{
18
20
26{
28 explicit SExposedVideoData(void* Window) {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=Window;}
29
30 union
31 {
32 struct
33 {
35 IDirect3D9* D3D9;
36
38 IDirect3DDevice9* D3DDev9;
39
41
42 void* HWnd;
43
45
46 struct
47 {
49 IDirect3D8* D3D8;
50
52 IDirect3DDevice8* D3DDev8;
53
55
56 void* HWnd;
57
59
60 struct
61 {
63
64 void* HDc;
65
67
68 void* HRc;
69
71
72 void* HWnd;
74
75 struct
76 {
77 // XWindow handles
80 unsigned long X11Window;
82 };
83};
84
85} // end namespace video
86} // end namespace irr
87
88
89#endif
90
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done ...
Everything in the Irrlicht Engine can be found in this namespace.
Definition aabbox3d.h:13
void * HRc
Permanent Rendering Context.
struct irr::video::SExposedVideoData::@070253146227206074203315172066356043213305314004::@353212076325155366046017220161311064031377347010 OpenGLLinux
IDirect3D8 * D3D8
Pointer to the IDirect3D8 interface.
IDirect3D9 * D3D9
Pointer to the IDirect3D9 interface.
IDirect3DDevice9 * D3DDev9
Pointer to the IDirect3DDevice9 interface.
void * HDc
Private GDI Device Context.
struct irr::video::SExposedVideoData::@070253146227206074203315172066356043213305314004::@047132121054142072275074261152077240217371113147 OpenGLWin32
IDirect3DDevice8 * D3DDev8
Pointer to the IDirect3DDevice8 interface.