5#ifndef __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
6#define __S_EXPOSED_VIDEO_DATA_H_INCLUDED__
10struct IDirect3DDevice9;
12struct IDirect3DDevice8;
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done ...
Everything in the Irrlicht Engine can be found in this namespace.
void * HRc
Permanent Rendering Context.
void * HWnd
Window handle.
struct irr::video::SExposedVideoData::@070253146227206074203315172066356043213305314004::@353212076325155366046017220161311064031377347010 OpenGLLinux
IDirect3D8 * D3D8
Pointer to the IDirect3D8 interface.
IDirect3D9 * D3D9
Pointer to the IDirect3D9 interface.
IDirect3DDevice9 * D3DDev9
Pointer to the IDirect3DDevice9 interface.
void * HDc
Private GDI Device Context.
struct irr::video::SExposedVideoData::@070253146227206074203315172066356043213305314004::@047132121054142072275074261152077240217371113147 OpenGLWin32
IDirect3DDevice8 * D3DDev8
Pointer to the IDirect3DDevice8 interface.
SExposedVideoData(void *Window)