#include "vector2d.h"Go to the source code of this file.
Namespaces | |
| namespace | irr |
| Everything in the Irrlicht Engine can be found in this namespace. | |
| namespace | irr::core |
| Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace. | |
Macros | |
| #define | position2d vector2d |
Typedefs | |
| typedef vector2d< f32 > | irr::core::position2df |
| typedef vector2d< s32 > | irr::core::position2di |
| #define position2d vector2d |
Definition at line 29 of file position2d.h.
Referenced by irr::core::rect< f32 >::rect(), irr::core::rect< f32 >::rect(), irr::core::rect< f32 >::addInternalPoint(), irr::core::rect< f32 >::getCenter(), irr::core::rect< f32 >::isPointInside(), irr::core::rect< f32 >::operator+(), irr::core::rect< f32 >::operator+=(), irr::core::rect< f32 >::operator-(), and irr::core::rect< f32 >::operator-=().