#include <mia/3d/vector.hh>Go to the source code of this file.
Data Structures | |
| class | range3d_iterator< I > |
| a 3D iterator that knows its position in the 3D grid ans supports iterating over sub-ranges More... | |
Functions | |
| template<typename I > | |
| bool | operator!= (const range3d_iterator< I > &a, const range3d_iterator< I > &b) |
| template<typename I > | |
| bool | operator== (const range3d_iterator< I > &left, const range3d_iterator< I > &right) |
| bool operator!= | ( | const range3d_iterator< I > & | a, |
| const range3d_iterator< I > & | b | ||
| ) |
Compare two range iterators. There equivalence is only decided based on the grid position.
Definition at line 220 of file 3d/iterator.hh.
| bool operator== | ( | const range3d_iterator< I > & | left, |
| const range3d_iterator< I > & | right | ||
| ) |
Compare two range iterators. There equivalence is only decided based on the grid position.
Definition at line 205 of file 3d/iterator.hh.
1.8.6