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Open3D (C++ API)
0.14.1
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#include <RGBDImageShader.h>
Public Member Functions | |
| RGBDImageShaderForImage () | |
Public Member Functions inherited from open3d::visualization::glsl::RGBDImageShader | |
| ~RGBDImageShader () override | |
Public Member Functions inherited from open3d::visualization::glsl::ShaderWrapper | |
| virtual | ~ShaderWrapper () |
| ShaderWrapper (const ShaderWrapper &)=delete | |
| ShaderWrapper & | operator= (const ShaderWrapper &)=delete |
| bool | Render (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) |
| void | InvalidateGeometry () |
| const std::string & | GetShaderName () const |
| void | PrintShaderWarning (const std::string &message) const |
Protected Member Functions | |
| virtual bool | PrepareRendering (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final |
| virtual bool | PrepareBinding (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final |
Protected Member Functions inherited from open3d::visualization::glsl::RGBDImageShader | |
| RGBDImageShader (const std::string &name) | |
| bool | Compile () final |
| void | Release () final |
| bool | BindGeometry (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final |
| bool | RenderGeometry (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final |
| void | UnbindGeometry () final |
Protected Member Functions inherited from open3d::visualization::glsl::ShaderWrapper | |
| ShaderWrapper (const std::string &name) | |
| bool | ValidateShader (GLuint shader_index) |
| bool | ValidateProgram (GLuint program_index) |
| bool | CompileShaders (const char *const vertex_shader_code, const char *const geometry_shader_code, const char *const fragment_shader_code) |
| void | ReleaseProgram () |
| void | SetShaderName (const std::string &shader_name) |
Additional Inherited Members | |
Protected Attributes inherited from open3d::visualization::glsl::RGBDImageShader | |
| GLuint | vertex_position_ |
| GLuint | vertex_position_buffer_ |
| GLuint | vertex_UV_ |
| GLuint | vertex_UV_buffer_ |
| GLuint | image_texture_ |
| GLuint | color_texture_buffer_ |
| GLuint | depth_texture_ |
| GLuint | depth_texture_buffer_ |
| GLuint | vertex_scale_ |
| GLuint | texture_mode_ |
| GLuint | depth_max_ |
| float | depth_max_data_ |
| float | color_rel_ratio_ = 0.5f |
| ImageTextureMode | depth_texture_mode_ |
| ImageTextureMode | color_texture_mode_ |
| gl_util::GLVector3f | vertex_scale_data_ |
Protected Attributes inherited from open3d::visualization::glsl::ShaderWrapper | |
| GLuint | vertex_shader_ = 0 |
| GLuint | geometry_shader_ = 0 |
| GLuint | fragment_shader_ = 0 |
| GLuint | program_ = 0 |
| GLenum | draw_arrays_mode_ = GL_POINTS |
| GLsizei | draw_arrays_size_ = 0 |
| bool | compiled_ = false |
| bool | bound_ = false |
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inline |
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finalprotectedvirtual |
Implements open3d::visualization::glsl::RGBDImageShader.
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finalprotectedvirtual |
Implements open3d::visualization::glsl::RGBDImageShader.