|
|
| ActArrayProxy (PlayerClient *aPc, uint32_t aIndex=0) |
| | Default constructor.
|
| |
|
| ~ActArrayProxy () |
| | Default destructor.
|
| |
|
void | RequestGeometry (void) |
| | Geometry request - call before getting the geometry of a joint through the accessor method.
|
| |
|
void | SetPowerConfig (bool aVal) |
| | Power control.
|
| |
|
void | SetBrakesConfig (bool aVal) |
| | Brakes control.
|
| |
|
void | SetSpeedConfig (uint32_t aJoint, float aSpeed) |
| | Speed control.
|
| |
|
void | MoveTo (uint32_t aJoint, float aPos) |
| | Send an actuator to a position.
|
| |
|
void | MoveToMulti (std::vector< float > aPos) |
| | Send actuators 0 thru n to the designated positions.
|
| |
|
void | MoveAtSpeed (uint32_t aJoint, float aSpeed) |
| | Move an actuator at a speed.
|
| |
|
void | MoveAtSpeedMulti (std::vector< float > aSpeed) |
| | Move actuators 0 thru n at the designated speeds.
|
| |
|
void | MoveHome (int aJoint) |
| | Send an actuator, or all actuators, home.
|
| |
|
void | SetActuatorCurrent (uint32_t aJoint, float aCurrent) |
| | Set an actuator to a given current.
|
| |
|
void | SetActuatorCurrentMulti (std::vector< float > aCurrent) |
| | Set actuators 0 thru n to the given currents.
|
| |
|
uint32_t | GetCount (void) const |
| | Gets the number of actuators in the array.
|
| |
|
player_actarray_actuator_t | GetActuatorData (uint32_t aJoint) const |
| | Accessor method for getting an actuator's data.
|
| |
|
player_actarray_actuatorgeom_t | GetActuatorGeom (uint32_t aJoint) const |
| | Same again for getting actuator geometry.
|
| |
|
player_point_3d_t | GetBasePos (void) const |
| | Accessor method for getting the base position.
|
| |
|
player_orientation_3d_t | GetBaseOrientation (void) const |
| | Accessor method for getting the base orientation.
|
| |
| player_actarray_actuator_t | operator[] (uint32_t aJoint) |
| | Actuator data access operator. More...
|
| |
|
bool | IsValid () const |
| | Returns true if we have received any data from the device.
|
| |
| bool | IsFresh () const |
| | Fresh is set to true on each new read. More...
|
| |
|
void | NotFresh () |
| | This states that the data in a client is currently not Fresh.
|
| |
| std::string | GetDriverName () const |
| | Returns the driver name. More...
|
| |
|
double | GetDataTime () const |
| | Returns the received timestamp [s].
|
| |
|
double | GetElapsedTime () const |
| | Returns the received timestamp [s].
|
| |
|
PlayerClient * | GetPlayerClient () const |
| | Returns a pointer to the Player Client.
|
| |
|
uint32_t | GetIndex () const |
| | Returns device index.
|
| |
|
uint32_t | GetInterface () const |
| | Returns device interface.
|
| |
|
std::string | GetInterfaceStr () const |
| | Returns device interface.
|
| |
| void | SetReplaceRule (bool aReplace, int aType=-1, int aSubtype=-1) |
| | Set a replace rule for this proxy on the server. More...
|
| |
| int | HasCapability (uint32_t aType, uint32_t aSubtype) |
| | Request capabilities of device. More...
|
| |
|
int | GetBoolProp (char *aProperty, bool *aValue) |
| | Request a boolean property.
|
| |
|
int | SetBoolProp (char *aProperty, bool aValue) |
| | Set a boolean property.
|
| |
|
int | GetIntProp (char *aProperty, int32_t *aValue) |
| | Request an integer property.
|
| |
|
int | SetIntProp (char *aProperty, int32_t aValue) |
| | Set an integer property.
|
| |
|
int | GetDblProp (char *aProperty, double *aValue) |
| | Request a double property.
|
| |
|
int | SetDblProp (char *aProperty, double aValue) |
| | Set a double property.
|
| |
|
int | GetStrProp (char *aProperty, char **aValue) |
| | Request a string property.
|
| |
|
int | SetStrProp (char *aProperty, char *aValue) |
| | Set a string property.
|
| |
|
template<typename T > |
| connection_t | ConnectReadSignal (T aSubscriber) |
| | Connect a signal to this proxy For more information check out Signals & multithreading.
|
| |
|
void | DisconnectReadSignal (connection_t aSubscriber) |
| | Disconnect a signal to this proxy.
|
| |
The ActArrayProxy class is used to control a actarray device.