#include <BulletCollisionDetector.h>
◆ BulletCollisionDetector()
| BulletCollisionDetector::BulletCollisionDetector |
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◆ ~BulletCollisionDetector()
| BulletCollisionDetector::~BulletCollisionDetector |
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virtual |
◆ addGeometry()
| int BulletCollisionDetector::addGeometry |
( |
SgNodePtr |
geometry | ) |
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virtual |
◆ clearAllGeometryCaches()
| void BulletCollisionDetector::clearAllGeometryCaches |
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virtual |
◆ clearGeometries()
| void BulletCollisionDetector::clearGeometries |
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virtual |
◆ clearGeometryCache()
| void BulletCollisionDetector::clearGeometryCache |
( |
SgNodePtr |
geometry | ) |
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virtual |
◆ clone()
◆ detectCollisions()
| void BulletCollisionDetector::detectCollisions |
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boost::function< void(const CollisionPair &)> |
callback | ) |
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virtual |
◆ enableGeometryCache()
| bool BulletCollisionDetector::enableGeometryCache |
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bool |
on | ) |
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virtual |
◆ makeReady()
| bool BulletCollisionDetector::makeReady |
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virtual |
◆ name()
| const char * BulletCollisionDetector::name |
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const |
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virtual |
◆ numGeometries()
| int BulletCollisionDetector::numGeometries |
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const |
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virtual |
◆ setGeometryStatic()
| void BulletCollisionDetector::setGeometryStatic |
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int |
geometryId, |
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bool |
isStatic = true |
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) |
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virtual |
◆ setNonInterfarenceGeometyrPair()
| void BulletCollisionDetector::setNonInterfarenceGeometyrPair |
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int |
geometryId1, |
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int |
geometryId2 |
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) |
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virtual |
◆ updatePosition()
| void BulletCollisionDetector::updatePosition |
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int |
geometryId, |
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const Position & |
position |
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) |
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virtual |
The documentation for this class was generated from the following files: