| aspectRatio() const | cnoid::GLSceneRenderer | virtual |
| backgroundColor() const | cnoid::GLSceneRenderer | |
| beginRendering() | cnoid::GLSceneRenderer | virtual |
| camera(int index) | cnoid::GLSceneRenderer | virtual |
| cameraPath(int index) const | cnoid::GLSceneRenderer | virtual |
| clearScene() | cnoid::GLSceneRenderer | virtual |
| currentCamera() const | cnoid::GLSceneRenderer | virtual |
| currentCameraIndex() const | cnoid::GLSceneRenderer | virtual |
| currentCameraPosition() const | cnoid::GLSceneRenderer | virtual |
| currentFog() | cnoid::GLSceneRenderer | |
| currentModelTransform() const | cnoid::GLSceneRenderer | virtual |
| defaultMaterial() | cnoid::GLSceneRenderer | |
| enableAdditionalLights(bool on) | cnoid::GLSceneRenderer | |
| enableBlend(bool on) | cnoid::GLSceneRenderer | |
| enableColorMaterial(bool on) | cnoid::GLSceneRenderer | |
| enableCullFace(bool on) | cnoid::GLSceneRenderer | |
| enableDepthMask(bool on) | cnoid::GLSceneRenderer | |
| enableFog(bool on) | cnoid::GLSceneRenderer | |
| enableLighting(bool on) | cnoid::GLSceneRenderer | |
| enableTexture(bool on) | cnoid::GLSceneRenderer | |
| enableUnusedCacheCheck(bool on) | cnoid::GLSceneRenderer | virtual |
| endRendering() | cnoid::GLSceneRenderer | virtual |
| extractPreprocessedNodes() | cnoid::GLSceneRenderer | |
| FILL_MODE enum value | cnoid::GLSceneRenderer | |
| findCameraPath(const std::vector< std::string > &simplifiedPathStrings) | cnoid::SceneRenderer | |
| flush() | cnoid::GLSceneRenderer | virtual |
| getSimplifiedCameraPathStrings(int index, std::vector< std::string > &out_pathStrings) | cnoid::SceneRenderer | |
| getSwapInterval() const | cnoid::GLSceneRenderer | |
| getViewFrustum(const SgPerspectiveCamera &camera, double &left, double &right, double &bottom, double &top) const | cnoid::GLSceneRenderer | |
| getViewport(int &out_x, int &out_y, int &out_width, int &out_height) const | cnoid::GLSceneRenderer | |
| getViewVolume(const SgOrthographicCamera &camera, double &left, double &right, double &bottom, double &top) const | cnoid::GLSceneRenderer | |
| GLSceneRenderer() | cnoid::GLSceneRenderer | |
| GLSceneRenderer(SgGroup *root) | cnoid::GLSceneRenderer | |
| headLight() | cnoid::GLSceneRenderer | virtual |
| initializeGL() | cnoid::GLSceneRenderer | |
| initializeRendering() | cnoid::GLSceneRenderer | virtual |
| isPicking() | cnoid::GLSceneRenderer | |
| LINE_MODE enum value | cnoid::GLSceneRenderer | |
| numCameras() const | cnoid::GLSceneRenderer | virtual |
| pick(int x, int y) | cnoid::GLSceneRenderer | |
| pickedNodePath() const | cnoid::GLSceneRenderer | |
| pickedPoint() const | cnoid::GLSceneRenderer | |
| POINT_MODE enum value | cnoid::GLSceneRenderer | |
| PolygonMode enum name | cnoid::GLSceneRenderer | |
| projectionMatrix() const | cnoid::GLSceneRenderer | virtual |
| property() | cnoid::SceneVisitor | inline |
| render() | cnoid::GLSceneRenderer | virtual |
| requestToClearCache() | cnoid::GLSceneRenderer | |
| scene() | cnoid::GLSceneRenderer | virtual |
| sceneRoot() | cnoid::GLSceneRenderer | virtual |
| SceneVisitor() | cnoid::SceneVisitor | |
| setAmbientColor(const Vector4f &color) | cnoid::GLSceneRenderer | |
| setAsDefaultLight(SgLight *light) | cnoid::GLSceneRenderer | |
| setBackgroundColor(const Vector3f &color) | cnoid::GLSceneRenderer | |
| setColor(const Vector4f &color) | cnoid::GLSceneRenderer | |
| setCurrentCamera(int index) | cnoid::GLSceneRenderer | virtual |
| setCurrentCamera(SgCamera *camera) | cnoid::GLSceneRenderer | virtual |
| setCurrentCameraPath(const std::vector< std::string > &simplifiedPathStrings) | cnoid::SceneRenderer | |
| setDefaultColor(const Vector4f &color) | cnoid::GLSceneRenderer | |
| setDefaultLighting(bool on) | cnoid::GLSceneRenderer | |
| setDefaultLineWidth(double width) | cnoid::GLSceneRenderer | |
| setDefaultPointSize(double size) | cnoid::GLSceneRenderer | |
| setDefaultSmoothShading(bool on) | cnoid::GLSceneRenderer | |
| setDiffuseColor(const Vector4f &color) | cnoid::GLSceneRenderer | |
| setEmissionColor(const Vector4f &color) | cnoid::GLSceneRenderer | |
| setFrontCCW(bool on) | cnoid::GLSceneRenderer | |
| setHeadLight(SgLight *light) | cnoid::GLSceneRenderer | virtual |
| setHeadLightLightingFromBackEnabled(bool on) | cnoid::GLSceneRenderer | |
| setLightModelTwoSide(bool on) | cnoid::GLSceneRenderer | |
| setLineWidth(float width) | cnoid::GLSceneRenderer | |
| setNewDisplayListDoubleRenderingEnabled(bool on) | cnoid::GLSceneRenderer | |
| setPointSize(float size) | cnoid::GLSceneRenderer | |
| setPolygonMode(PolygonMode mode) | cnoid::GLSceneRenderer | |
| setShininess(float shininess) | cnoid::GLSceneRenderer | |
| setSpecularColor(const Vector4f &color) | cnoid::GLSceneRenderer | |
| setSwapInterval(int interval) | cnoid::GLSceneRenderer | |
| setViewport(int x, int y, int width, int height) | cnoid::GLSceneRenderer | virtual |
| SgCustomGLNode class | cnoid::GLSceneRenderer | friend |
| showNormalVectors(double length) | cnoid::GLSceneRenderer | |
| sigCamerasChanged() const | cnoid::GLSceneRenderer | virtual |
| sigCurrentCameraChanged() | cnoid::GLSceneRenderer | virtual |
| sigRenderingRequest() | cnoid::GLSceneRenderer | virtual |
| unsetDefaultLight(SgLight *light) | cnoid::GLSceneRenderer | |
| viewport() const | cnoid::GLSceneRenderer | virtual |
| visitCamera(SgCamera *camera) | cnoid::SceneVisitor | virtual |
| visitFog(SgFog *fog) | cnoid::SceneVisitor | virtual |
| visitGroup(SgGroup *group) | cnoid::GLSceneRenderer | virtual |
| visitInvariantGroup(SgInvariantGroup *group) | cnoid::GLSceneRenderer | virtual |
| visitLight(SgLight *light) | cnoid::GLSceneRenderer | virtual |
| visitLineSet(SgLineSet *lineSet) | cnoid::GLSceneRenderer | virtual |
| visitNode(SgNode *node) | cnoid::SceneVisitor | virtual |
| visitOutlineGroup(SgOutlineGroup *outline) | cnoid::GLSceneRenderer | virtual |
| visitOverlay(SgOverlay *overlay) | cnoid::GLSceneRenderer | virtual |
| visitPlot(SgPlot *plot) | cnoid::SceneVisitor | virtual |
| visitPointSet(SgPointSet *pointSet) | cnoid::GLSceneRenderer | virtual |
| visitPosTransform(SgPosTransform *transform) | cnoid::SceneVisitor | virtual |
| visitPreprocessed(SgPreprocessed *preprocessed) | cnoid::GLSceneRenderer | virtual |
| visitScaleTransform(SgScaleTransform *transform) | cnoid::SceneVisitor | virtual |
| visitShape(SgShape *shape) | cnoid::GLSceneRenderer | virtual |
| visitSwitch(SgSwitch *switchNode) | cnoid::SceneVisitor | virtual |
| visitTransform(SgTransform *transform) | cnoid::GLSceneRenderer | virtual |
| visitUnpickableGroup(SgUnpickableGroup *group) | cnoid::GLSceneRenderer | virtual |
| ~GLSceneRenderer() | cnoid::GLSceneRenderer | virtual |
| ~SceneVisitor() | cnoid::SceneVisitor | virtual |