#include <SceneRenderer.h>
◆ aspectRatio()
| virtual double cnoid::SceneRenderer::aspectRatio |
( |
| ) |
const |
|
pure virtual |
◆ beginRendering()
| virtual void cnoid::SceneRenderer::beginRendering |
( |
| ) |
|
|
pure virtual |
◆ camera()
| virtual SgCamera* cnoid::SceneRenderer::camera |
( |
int |
index | ) |
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|
pure virtual |
◆ cameraPath()
| virtual const SgNodePath& cnoid::SceneRenderer::cameraPath |
( |
int |
index | ) |
const |
|
pure virtual |
◆ clearScene()
| virtual void cnoid::SceneRenderer::clearScene |
( |
| ) |
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|
pure virtual |
◆ currentCamera()
| virtual SgCamera* cnoid::SceneRenderer::currentCamera |
( |
| ) |
const |
|
pure virtual |
◆ currentCameraIndex()
| virtual int cnoid::SceneRenderer::currentCameraIndex |
( |
| ) |
const |
|
pure virtual |
◆ currentCameraPosition()
| virtual const Affine3& cnoid::SceneRenderer::currentCameraPosition |
( |
| ) |
const |
|
pure virtual |
◆ currentModelTransform()
| virtual const Affine3& cnoid::SceneRenderer::currentModelTransform |
( |
| ) |
const |
|
pure virtual |
◆ endRendering()
| virtual void cnoid::SceneRenderer::endRendering |
( |
| ) |
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|
pure virtual |
◆ findCameraPath()
| int SceneRenderer::findCameraPath |
( |
const std::vector< std::string > & |
simplifiedPathStrings | ) |
|
- Returns
- Camera index, or -1 if the path is not found.
◆ flush()
| virtual void cnoid::SceneRenderer::flush |
( |
| ) |
|
|
pure virtual |
◆ getSimplifiedCameraPathStrings()
| bool SceneRenderer::getSimplifiedCameraPathStrings |
( |
int |
index, |
|
|
std::vector< std::string > & |
out_pathStrings |
|
) |
| |
◆ headLight()
| virtual SgLight* cnoid::SceneRenderer::headLight |
( |
| ) |
|
|
pure virtual |
◆ initializeRendering()
| virtual void cnoid::SceneRenderer::initializeRendering |
( |
| ) |
|
|
pure virtual |
◆ numCameras()
| virtual int cnoid::SceneRenderer::numCameras |
( |
| ) |
const |
|
pure virtual |
◆ projectionMatrix()
| virtual const Matrix4& cnoid::SceneRenderer::projectionMatrix |
( |
| ) |
const |
|
pure virtual |
◆ render()
| virtual void cnoid::SceneRenderer::render |
( |
| ) |
|
|
pure virtual |
◆ scene()
| virtual SgGroup* cnoid::SceneRenderer::scene |
( |
| ) |
|
|
pure virtual |
◆ sceneRoot()
| virtual SgGroup* cnoid::SceneRenderer::sceneRoot |
( |
| ) |
|
|
pure virtual |
◆ setCurrentCamera() [1/2]
| virtual void cnoid::SceneRenderer::setCurrentCamera |
( |
int |
index | ) |
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|
pure virtual |
◆ setCurrentCamera() [2/2]
| virtual bool cnoid::SceneRenderer::setCurrentCamera |
( |
SgCamera * |
camera | ) |
|
|
pure virtual |
◆ setCurrentCameraPath()
| bool SceneRenderer::setCurrentCameraPath |
( |
const std::vector< std::string > & |
simplifiedPathStrings | ) |
|
◆ setHeadLight()
| virtual void cnoid::SceneRenderer::setHeadLight |
( |
SgLight * |
light | ) |
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|
pure virtual |
◆ setViewport()
| virtual void cnoid::SceneRenderer::setViewport |
( |
int |
x, |
|
|
int |
y, |
|
|
int |
width, |
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|
int |
height |
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) |
| |
|
pure virtual |
◆ sigCamerasChanged()
| virtual SignalProxy<void()> cnoid::SceneRenderer::sigCamerasChanged |
( |
| ) |
const |
|
pure virtual |
◆ sigCurrentCameraChanged()
| virtual SignalProxy<void()> cnoid::SceneRenderer::sigCurrentCameraChanged |
( |
| ) |
|
|
pure virtual |
◆ sigRenderingRequest()
| virtual SignalProxy<void()> cnoid::SceneRenderer::sigRenderingRequest |
( |
| ) |
|
|
pure virtual |
◆ viewport()
| virtual Array4i cnoid::SceneRenderer::viewport |
( |
| ) |
const |
|
pure virtual |
The documentation for this class was generated from the following files: