#include <SceneCameras.h>
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| static Affine3 | positionLookingFor (const Vector3 &eye, const Vector3 &direction, const Vector3 &up) |
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| static Affine3 | positionLookingAt (const Vector3 &eye, const Vector3 ¢er, const Vector3 &up) |
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| template<class Scalar , int Mode, int Options> |
| static Eigen::Matrix< Scalar, 3, 1 > | right (const Eigen::Transform< Scalar, 3, Mode, Options > &T) |
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| template<class Scalar , int Mode, int Options> |
| static Eigen::Matrix< Scalar, 3, 1 > | direction (const Eigen::Transform< Scalar, 3, Mode, Options > &T) |
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| template<class Scalar , int Mode, int Options> |
| static Eigen::Matrix< Scalar, 3, 1 > | up (const Eigen::Transform< Scalar, 3, Mode, Options > &T) |
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◆ SgCamera() [1/2]
◆ SgCamera() [2/2]
| SgCamera::SgCamera |
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const SgCamera & |
org | ) |
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protected |
◆ accept()
◆ direction()
template<class Scalar , int Mode, int Options>
| static Eigen::Matrix<Scalar, 3, 1> cnoid::SgCamera::direction |
( |
const Eigen::Transform< Scalar, 3, Mode, Options > & |
T | ) |
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inlinestatic |
◆ farClipDistance()
| double cnoid::SgCamera::farClipDistance |
( |
| ) |
const |
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inline |
◆ nearClipDistance()
| double cnoid::SgCamera::nearClipDistance |
( |
| ) |
const |
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inline |
◆ positionLookingAt()
◆ positionLookingFor()
◆ right()
template<class Scalar , int Mode, int Options>
| static Eigen::Matrix<Scalar, 3, 1> cnoid::SgCamera::right |
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const Eigen::Transform< Scalar, 3, Mode, Options > & |
T | ) |
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inlinestatic |
◆ setFarClipDistance()
| void cnoid::SgCamera::setFarClipDistance |
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double |
d | ) |
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inline |
◆ setNearClipDistance()
| void cnoid::SgCamera::setNearClipDistance |
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double |
d | ) |
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inline |
◆ up()
template<class Scalar , int Mode, int Options>
| static Eigen::Matrix<Scalar, 3, 1> cnoid::SgCamera::up |
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const Eigen::Transform< Scalar, 3, Mode, Options > & |
T | ) |
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inlinestatic |
The documentation for this class was generated from the following files: