#include <SceneDrawables.h>
◆ SgMeshBase() [1/2]
| SgMeshBase::SgMeshBase |
( |
| ) |
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protected |
◆ SgMeshBase() [2/2]
◆ boundingBox()
◆ childObject()
| SgObject * SgMeshBase::childObject |
( |
int |
index | ) |
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virtual |
◆ colorIndices() [1/2]
| const SgIndexArray& cnoid::SgMeshBase::colorIndices |
( |
| ) |
const |
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inline |
◆ colorIndices() [2/2]
◆ colors() [1/2]
◆ colors() [2/2]
◆ getOrCreateColors()
◆ getOrCreateNormals()
◆ getOrCreateVertices()
◆ hasColors()
| bool cnoid::SgMeshBase::hasColors |
( |
| ) |
const |
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inline |
◆ hasNormals()
| bool cnoid::SgMeshBase::hasNormals |
( |
| ) |
const |
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inline |
◆ hasTexCoords()
| bool cnoid::SgMeshBase::hasTexCoords |
( |
| ) |
const |
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inline |
◆ hasVertices()
| bool cnoid::SgMeshBase::hasVertices |
( |
| ) |
const |
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inline |
◆ isSolid()
| bool cnoid::SgMeshBase::isSolid |
( |
| ) |
const |
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inline |
◆ normalIndices() [1/2]
| const SgIndexArray& cnoid::SgMeshBase::normalIndices |
( |
| ) |
const |
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inline |
Normals are assinged for vertices in triangles.
◆ normalIndices() [2/2]
◆ normals() [1/2]
◆ normals() [2/2]
◆ numChildObjects()
| int SgMeshBase::numChildObjects |
( |
| ) |
const |
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virtual |
◆ setColors()
◆ setNormals()
◆ setSolid()
| void cnoid::SgMeshBase::setSolid |
( |
bool |
on | ) |
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inline |
◆ setTexCoords()
◆ setVertices()
◆ texCoordIndices() [1/2]
| const SgIndexArray& cnoid::SgMeshBase::texCoordIndices |
( |
| ) |
const |
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inline |
◆ texCoordIndices() [2/2]
◆ texCoords() [1/2]
◆ texCoords() [2/2]
◆ updateBoundingBox()
| void SgMeshBase::updateBoundingBox |
( |
| ) |
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virtual |
◆ vertices() [1/2]
◆ vertices() [2/2]
◆ bbox
The documentation for this class was generated from the following files: