#include <SimulatorItem.h>
◆ SimulationBody()
| SimulationBody::SimulationBody |
( |
Body * |
body | ) |
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◆ ~SimulationBody()
| SimulationBody::~SimulationBody |
( |
| ) |
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virtual |
◆ body()
| Body * SimulationBody::body |
( |
| ) |
const |
◆ bodyItem()
| BodyItem * SimulationBody::bodyItem |
( |
| ) |
const |
◆ bufferResults()
| void SimulationBody::bufferResults |
( |
| ) |
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virtual |
Called from the simulation loop thread.
◆ cloneShapesOnce()
| void SimulationBody::cloneShapesOnce |
( |
| ) |
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Call this in the initilization when the shapes are accessed after the initialization
◆ controller()
◆ flushResults()
| void SimulationBody::flushResults |
( |
| ) |
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virtual |
◆ initializeResultBuffers()
| void SimulationBody::initializeResultBuffers |
( |
| ) |
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virtual |
◆ initializeResultItems()
| void SimulationBody::initializeResultItems |
( |
| ) |
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virtual |
◆ isActive()
| bool SimulationBody::isActive |
( |
| ) |
const |
Called from the simulation loop thread
◆ notifyUnrecordedDeviceStateChange()
| void SimulationBody::notifyUnrecordedDeviceStateChange |
( |
Device * |
device | ) |
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◆ numControllers()
| int SimulationBody::numControllers |
( |
| ) |
const |
◆ resultItemPrefix()
| const std::string & SimulationBody::resultItemPrefix |
( |
| ) |
const |
◆ setActive()
| void SimulationBody::setActive |
( |
bool |
on | ) |
|
◆ SimulatorItemImpl
| friend class SimulatorItemImpl |
|
friend |
The documentation for this class was generated from the following files: