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Colobot
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Triangle of new binary model file. More...
Public Attributes | |
| VertexTex2 | p1 |
| 1st vertex | |
| VertexTex2 | p2 |
| 2nd vertex | |
| VertexTex2 | p3 |
| 3rd vertex | |
| Material | material |
| Material. | |
| std::string | tex1Name |
| Name of 1st texture. | |
| std::string | tex2Name |
| Name of 2nd texture. | |
| bool | variableTex2 |
| If true, 2nd texture will be taken from current engine setting. | |
| int | lodLevel |
| LOD level. | |
| int | state |
| Rendering state to be set. | |
Triangle of new binary model file.
NOTE: at this time, it is identical to ModelTriangle struct, but it may change independently in the future.
1.8.5