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Colobot
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Material for ground surface. More...
#include <terrain.h>
Public Attributes | |
| short | id |
| Unique ID. | |
| std::string | texName |
| Texture. | |
| Math::Point | uv |
| UV texture coordinates. | |
| float | hardness |
| Terrain hardness (defines e.g. sound of walking) | |
| char | mat [4] |
| IDs of neighbor materials: up, right, down, left. | |
Material for ground surface.
1.8.5