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SDL 3.0
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#include <SDL_gpu.h>
Data Fields | |
| SDL_GPUTexture * | texture |
| Uint32 | mip_level |
| Uint32 | layer |
| bool | cycle |
| Uint8 | padding1 |
| Uint8 | padding2 |
| Uint8 | padding3 |
A structure specifying parameters related to binding textures in a compute pass.
| bool SDL_GPUStorageTextureReadWriteBinding::cycle |
| Uint32 SDL_GPUStorageTextureReadWriteBinding::layer |
| Uint32 SDL_GPUStorageTextureReadWriteBinding::mip_level |
| SDL_GPUTexture* SDL_GPUStorageTextureReadWriteBinding::texture |