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| | BumpMapping () |
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| | BumpMapping (const BumpMapping ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| | META_Effect (osgFX, BumpMapping,"Bump Mapping","This effect makes surfaces appear bumpy. Children nodes must use two textures, ""one for diffuse color and one for the normal map (which can be created ""from a height map with tools like nVIDIA's normal map generator). Furthermore, ""tangent-space basis vectors must be created and assigned to each Geometry; this ""can be done quickly by calling BumpMapping::prepareChildren(). Note that both ""diffuse and normal map textures must have corresponding UV maps defined in ""Geometry objects.\n""This effect defines a preferred technique which uses ARB vertex & fragment ""programs, and a fallback technique which doesn't use fragment programs. The ""latter is more limited though since it can't handle ambient and specular ""components.","Marco Jez") |
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| int | getLightNumber () const |
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| void | setLightNumber (int n) |
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| int | getDiffuseTextureUnit () const |
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| void | setDiffuseTextureUnit (int n) |
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| int | getNormalMapTextureUnit () const |
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| void | setNormalMapTextureUnit (int n) |
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| osg::Texture2D * | getOverrideDiffuseTexture () |
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| const osg::Texture2D * | getOverrideDiffuseTexture () const |
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| void | setOverrideDiffuseTexture (osg::Texture2D *texture) |
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| osg::Texture2D * | getOverrideNormalMapTexture () |
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| const osg::Texture2D * | getOverrideNormalMapTexture () const |
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| void | setOverrideNormalMapTexture (osg::Texture2D *texture) |
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| void | prepareGeometry (osg::Geometry *geo) |
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| void | prepareNode (osg::Node *node) |
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| void | prepareChildren () |
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| void | setUpDemo () |
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| | Effect () |
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| | Effect (const Effect ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| virtual bool | isSameKindAs (const osg::Object *obj) const |
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| virtual const char * | libraryName () const |
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| virtual const char * | className () const |
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| virtual const char * | effectName () const =0 |
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| virtual const char * | effectDescription () const =0 |
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| virtual const char * | effectAuthor () const =0 |
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| bool | getEnabled () const |
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| void | setEnabled (bool v) |
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| int | getNumTechniques () const |
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| Technique * | getTechnique (int i) |
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| const Technique * | getTechnique (int i) const |
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| int | getSelectedTechnique () const |
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| void | selectTechnique (int i=AUTO_DETECT) |
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| virtual void | traverse (osg::NodeVisitor &nv) |
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| void | inherited_traverse (osg::NodeVisitor &nv) |
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| | Group () |
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| | Group (const Group &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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| | META_Node (osg, Group) |
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| virtual Group * | asGroup () |
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| virtual const Group * | asGroup () const |
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| virtual bool | addChild (Node *child) |
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| virtual bool | insertChild (unsigned int index, Node *child) |
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| bool | removeChild (Node *child) |
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| bool | removeChild (unsigned int pos, unsigned int numChildrenToRemove=1) |
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| virtual bool | removeChildren (unsigned int pos, unsigned int numChildrenToRemove) |
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| virtual bool | replaceChild (Node *origChild, Node *newChild) |
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| unsigned int | getNumChildren () const |
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| virtual bool | setChild (unsigned int i, Node *node) |
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| Node * | getChild (unsigned int i) |
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| const Node * | getChild (unsigned int i) const |
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| bool | containsNode (const Node *node) const |
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| unsigned int | getChildIndex (const Node *node) const |
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| virtual void | setThreadSafeRefUnref (bool threadSafe) |
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| virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
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| virtual void | releaseGLObjects (osg::State *=0) const |
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| virtual BoundingSphere | computeBound () const |
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| | Node () |
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| | Node (const Node &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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| virtual Object * | cloneType () const |
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| virtual Object * | clone (const CopyOp ©op) const |
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| virtual Transform * | asTransform () |
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| virtual const Transform * | asTransform () const |
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| virtual Camera * | asCamera () |
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| virtual const Camera * | asCamera () const |
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| virtual Switch * | asSwitch () |
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| virtual const Switch * | asSwitch () const |
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| virtual Geode * | asGeode () |
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| virtual const Geode * | asGeode () const |
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| virtual osgTerrain::Terrain * | asTerrain () |
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| virtual const osgTerrain::Terrain * | asTerrain () const |
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| virtual void | accept (NodeVisitor &nv) |
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| virtual void | ascend (NodeVisitor &nv) |
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| const ParentList & | getParents () const |
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| ParentList | getParents () |
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| Group * | getParent (unsigned int i) |
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| const Group * | getParent (unsigned int i) const |
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| unsigned int | getNumParents () const |
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| NodePathList | getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const |
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| MatrixList | getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const |
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| void | setUpdateCallback (NodeCallback *nc) |
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| NodeCallback * | getUpdateCallback () |
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| const NodeCallback * | getUpdateCallback () const |
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| void | addUpdateCallback (NodeCallback *nc) |
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| void | removeUpdateCallback (NodeCallback *nc) |
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| unsigned int | getNumChildrenRequiringUpdateTraversal () const |
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| void | setEventCallback (NodeCallback *nc) |
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| NodeCallback * | getEventCallback () |
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| const NodeCallback * | getEventCallback () const |
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| void | addEventCallback (NodeCallback *nc) |
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| void | removeEventCallback (NodeCallback *nc) |
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| unsigned int | getNumChildrenRequiringEventTraversal () const |
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| void | setCullCallback (NodeCallback *nc) |
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| NodeCallback * | getCullCallback () |
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| const NodeCallback * | getCullCallback () const |
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| void | addCullCallback (NodeCallback *nc) |
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| void | removeCullCallback (NodeCallback *nc) |
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| void | setCullingActive (bool active) |
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| bool | getCullingActive () const |
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| unsigned int | getNumChildrenWithCullingDisabled () const |
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| bool | isCullingActive () const |
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| unsigned int | getNumChildrenWithOccluderNodes () const |
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| bool | containsOccluderNodes () const |
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| void | setNodeMask (NodeMask nm) |
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| NodeMask | getNodeMask () const |
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| void | setStateSet (osg::StateSet *stateset) |
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| osg::StateSet * | getOrCreateStateSet () |
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| osg::StateSet * | getStateSet () |
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| const osg::StateSet * | getStateSet () const |
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| void | setDescriptions (const DescriptionList &descriptions) |
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| DescriptionList & | getDescriptions () |
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| const DescriptionList & | getDescriptions () const |
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| const std::string & | getDescription (unsigned int i) const |
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| std::string & | getDescription (unsigned int i) |
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| unsigned int | getNumDescriptions () const |
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| void | addDescription (const std::string &desc) |
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| void | setInitialBound (const osg::BoundingSphere &bsphere) |
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| const BoundingSphere & | getInitialBound () const |
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| void | dirtyBound () |
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| const BoundingSphere & | getBound () const |
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| void | setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback) |
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| ComputeBoundingSphereCallback * | getComputeBoundingSphereCallback () |
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const
ComputeBoundingSphereCallback * | getComputeBoundingSphereCallback () const |
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| | Object () |
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| | Object (bool threadSafeRefUnref) |
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| | Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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| virtual void | setName (const std::string &name) |
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| void | setName (const char *name) |
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| const std::string & | getName () const |
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| void | setDataVariance (DataVariance dv) |
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| DataVariance | getDataVariance () const |
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| virtual void | computeDataVariance () |
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| void | setUserDataContainer (osg::UserDataContainer *udc) |
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| osg::UserDataContainer * | getUserDataContainer () |
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| const osg::UserDataContainer * | getUserDataContainer () const |
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| osg::UserDataContainer * | getOrCreateUserDataContainer () |
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| virtual void | setUserData (Referenced *obj) |
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| virtual Referenced * | getUserData () |
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| virtual const Referenced * | getUserData () const |
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| template<typename T > |
| bool | getUserValue (const std::string &name, T &value) const |
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| template<typename T > |
| void | setUserValue (const std::string &name, const T &value) |
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| template<typename T > |
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject bool | getUserValue (const std::string &name, T &value) const |
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| | Referenced () |
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| | Referenced (bool threadSafeRefUnref) |
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| | Referenced (const Referenced &) |
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| Referenced & | operator= (const Referenced &) |
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| bool | getThreadSafeRefUnref () const |
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| OpenThreads::Mutex * | getRefMutex () const |
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| int | ref () const |
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| int | unref () const |
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| int | unref_nodelete () const |
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| int | referenceCount () const |
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| ObserverSet * | getObserverSet () const |
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| ObserverSet * | getOrCreateObserverSet () const |
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| void | addObserver (Observer *observer) const |
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| void | removeObserver (Observer *observer) const |
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This effect makes surfaces appear bumpy. Children nodes must use two textures, one for diffuse color and one for the normal map (which can be created from a height map with tools like nVIDIA's normal map generator). Furthermore, tangent-space basis vectors must be created and assigned to each Geometry; this can be done quickly by calling BumpMapping::prepareChildren(). Note that both diffuse and normal map textures must have corresponding UV maps defined in Geometry objects. This effect defines a preferred technique which uses ARB vertex & fragment programs, and a fallback technique which doesn't use fragment programs. The latter is more limited though since it can't handle ambient and specular components.