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| | TextureVisitor (bool changeAutoUnRef, bool valueAutoUnRef, bool changeClientImageStorage, bool valueClientImageStorage, bool changeAnisotropy, float valueAnisotropy, Optimizer *optimizer=0) |
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| virtual void | apply (osg::Geode &node) |
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| virtual void | apply (osg::Node &node) |
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| void | apply (osg::StateSet &stateset) |
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| void | apply (osg::Texture &texture) |
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| | BaseOptimizerVisitor (Optimizer *optimizer, unsigned int operation) |
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| bool | isOperationPermissibleForObject (const osg::StateSet *object) const |
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| bool | isOperationPermissibleForObject (const osg::StateAttribute *object) const |
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| bool | isOperationPermissibleForObject (const osg::Drawable *object) const |
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| bool | isOperationPermissibleForObject (const osg::Node *object) const |
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| | NodeVisitor (TraversalMode tm=TRAVERSE_NONE) |
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| | NodeVisitor (VisitorType type, TraversalMode tm=TRAVERSE_NONE) |
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| virtual | ~NodeVisitor () |
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| virtual const char * | libraryName () const |
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| virtual const char * | className () const |
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| virtual void | reset () |
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| void | setVisitorType (VisitorType type) |
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| VisitorType | getVisitorType () const |
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| void | setTraversalNumber (unsigned int fn) |
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| unsigned int | getTraversalNumber () const |
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| void | setFrameStamp (FrameStamp *fs) |
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| const FrameStamp * | getFrameStamp () const |
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| void | setTraversalMask (Node::NodeMask mask) |
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| Node::NodeMask | getTraversalMask () const |
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| void | setNodeMaskOverride (Node::NodeMask mask) |
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| Node::NodeMask | getNodeMaskOverride () const |
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| bool | validNodeMask (const osg::Node &node) const |
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| void | setTraversalMode (TraversalMode mode) |
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| TraversalMode | getTraversalMode () const |
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| void | setUserData (Referenced *obj) |
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| Referenced * | getUserData () |
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| const Referenced * | getUserData () const |
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| void | traverse (Node &node) |
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| void | pushOntoNodePath (Node *node) |
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| void | popFromNodePath () |
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| NodePath & | getNodePath () |
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| const NodePath & | getNodePath () const |
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| virtual osg::Vec3 | getEyePoint () const |
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| virtual osg::Vec3 | getViewPoint () const |
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| virtual float | getDistanceToEyePoint (const Vec3 &, bool) const |
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| virtual float | getDistanceFromEyePoint (const Vec3 &, bool) const |
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| virtual float | getDistanceToViewPoint (const Vec3 &, bool) const |
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| virtual void | apply (Billboard &node) |
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| virtual void | apply (Group &node) |
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| virtual void | apply (ProxyNode &node) |
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| virtual void | apply (Projection &node) |
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| virtual void | apply (CoordinateSystemNode &node) |
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| virtual void | apply (ClipNode &node) |
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| virtual void | apply (TexGenNode &node) |
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| virtual void | apply (LightSource &node) |
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| virtual void | apply (Transform &node) |
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| virtual void | apply (Camera &node) |
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| virtual void | apply (CameraView &node) |
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| virtual void | apply (MatrixTransform &node) |
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| virtual void | apply (PositionAttitudeTransform &node) |
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| virtual void | apply (Switch &node) |
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| virtual void | apply (Sequence &node) |
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| virtual void | apply (LOD &node) |
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| virtual void | apply (PagedLOD &node) |
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| virtual void | apply (ClearNode &node) |
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| virtual void | apply (OccluderNode &node) |
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| virtual void | apply (OcclusionQueryNode &node) |
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| void | setDatabaseRequestHandler (DatabaseRequestHandler *handler) |
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| DatabaseRequestHandler * | getDatabaseRequestHandler () |
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| const DatabaseRequestHandler * | getDatabaseRequestHandler () const |
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| void | setImageRequestHandler (ImageRequestHandler *handler) |
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| ImageRequestHandler * | getImageRequestHandler () |
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| const ImageRequestHandler * | getImageRequestHandler () const |
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| | Referenced () |
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| | Referenced (bool threadSafeRefUnref) |
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| | Referenced (const Referenced &) |
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| Referenced & | operator= (const Referenced &) |
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| virtual void | setThreadSafeRefUnref (bool threadSafe) |
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| bool | getThreadSafeRefUnref () const |
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| OpenThreads::Mutex * | getRefMutex () const |
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| int | ref () const |
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| int | unref () const |
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| int | unref_nodelete () const |
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| int | referenceCount () const |
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| ObserverSet * | getObserverSet () const |
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| ObserverSet * | getOrCreateObserverSet () const |
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| void | addObserver (Observer *observer) const |
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| void | removeObserver (Observer *observer) const |
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For all textures apply settings.